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Before Creativity

A role play toolkit for improving empathy for co-design
- Training module for Design Enable Innovation -
Xiaodi Tang, Junyao Li, Yufei Liu

Co-design as a popular discussed design method requires two main categories of design abilities. One is the ability to work with others as a team in a big group and the other ability is the ability to be an individual designer such as creativity, sketching, design thinking and so on. What makes co-design so special and useful is the previous part which is the ability to work with others especially with different stakeholders from different background with a different style of working, communication and value.

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Based on an on-going co-design case in Rotterdam, with the aim of making the most out of the co-design session, we want to reduce the possible obstacle during the session to improve the quality of it. (More details about the case explanation are in the attached report at the button of this page)

 

The final toolkit design is based on the “co” capabilities, lack of empathy could cause the biggest obstacle such as misunderstanding, a conflict that would give a negative impact or even make co-design sessions fall into an infinite loop.

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Read the report for more details

@ 2020 created by Xiaodi Tang, Thanks for watching.

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